The Magic: The Gathering trading card game is made up of five colors, each specializing in different themes, strategies, and abilities. Furthermore, two colors may synergize with each other depending on their relationship as ally or enemy color combinations. For reference, the enemy color combinations in Magic are Orzhov (White/Black), Simic (Green/Blue), Golgari (Black/Green), Boros (White/Red), and Izzet (Blue/Red).
In the MTG Commander format, players have the opportunity to build decks with cards identifying with one pr more colors depending on their chosen commander. Furthermore, the vast card pool available to commander players can lead to a near endless selection of cards for the 99. MTG also enables players to slot color hoser cards in their decks that provide beneficial effects depending on which colors and cards are in their opponents' decks. Often, color hoser cards grant a fantastic effect for little to no mana. However, players need to be mindful of the color hoser cards they add to decks as some options like Flashfires or Boil can do more harm than good. My latest TCGplayer Infinite article, Top 5 Best MTG Color Hosers You Should Play in Commander, covers five color hosers worth playing in various Commander decks. These selected color hoser cards may disrupt and punish an opponent when they play certain colored cards. Read the article to learn more about color hoser cards that you mind find appealing in the 99 of your Commander decks. Magic: The Gathering's Universes Beyond: Fallout released on March 8th, 2024. Following the set's release, players had the opportunity to purchase any of four Commander Precon Decks and Collector Boosters. Fallout-themed artwork is found on all of the Commander Precon Deck new-to-MTG and reprint card inclusions. Excitingly, Universes Beyond: Fallout cards with special treatments and artwork variants are only available in Collector Boosters.
In the TCGplayer Infinite article, The Best Steals and Deals from Universes Beyond: Fallout, I cover several amazing Universes Beyond: Fallout cards available at affordable price points. Read to article to see if any suggested cards synergize with your current Commander decks or could go into a new decklist. Blue is one of Magic: The Gathering's five main colors. In MTG, blue often associates with knowledge and control manipulation. Several strategies work well with Blue, including control, milling, and tempo. In MTG's Commander format, Blue supports many commonly played themes like Wizards, Flyers, and Clones.
My recent TCGplayer Infinite article, 5 More Blue MTG Cards You Should Be Playing in Commander, I highlight five effective blue cards from more recent sets capable of supporting multiple strategies and themes. Have you tried playing The Indomitable in a Vehicles, Pirates, or Artifact-themed Commander deck? If you are a MTG Commander player, this article is one you do not want to miss. Green is one of the main colors in the Magic: The Gathering trading card game. Green is known by players as being the most synergistic with color fixing, land ramp, gigantic creatures, and +1/+1 counters. Decks looking to win the game by attacking with large threats tend to rely on green. Also, players use green cards as to destroy artifacts and enchantments, draw cards, and even protect their battlefield from a board wipe.
My latest TCGplayer Infinite article, 5 More Green MTG Commander Cards You Should Be Playing, discusses five green cards worth playing in the 99 of a Commander deck. Recently released Standard sets like Murders at Karlov Manor and The Lost Caverns of Ixalan contain some outstanding green cards for Commander players to consider for deck inclusion. Check out the article if you enjoy Commander and want to improve the power level of your green decks. |
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